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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 06:16:36 -
[1] - Quote
Dear CCP Rise here you will find my recommandations for the "BOW HEAD" ,i hope you will take the time and effort to read my opinions and thoughts on this much waited ship
Let's start. Ore freighter skill doesn't sound good to me, it's too much rebundant with Ore skill and Capital industrial ships. For me the skill requirement should be : -Advanced spaceship command to 5 - Ore skill to 3 -Capital industrial ship to 1 -Capital ship to 1 (for reference rorqual need the skills at 2 but use jump drive) I think this way it does make much more sense than creating another skill for only one ship
There is currently no reason that this ships doesn't have an ore bay ,it's an Ore ships after all. -Add 75000 m3 ore bay
The cargo bay is a bit small in my opinion especially with 2 T2 bulkheads in the lows. Cargo bay :10000 m3
There is no reason for the SMA to grew up with skills ,this bonus is currently intended so please give us give the proper SMA size from the beginning. -SMA 2.1Millions m3
This ships will draw attention of gankers (see the 30 page of whinning from CODE and BAT menbers) Give it a proper tank. -New bonus 5 % to damage control effectiveness by level (it should just give the right amount of EHP this ship his lacking)
-There is no reason for the 90 % reduced jump fatigue regeneration bonus, this ship is much more a demilitarized carrier than anything else and carrier doesn't have this bonus.
-This ship is too slow is in this state, it ll be faster to move BS individualy. -This ship lack a bit of CPU to fit T2 harderner or Invuln with a MWD. -Lore wise i'm a bit dissapointed you didn't came with some sort of collaboration between Ore industries and Concord in response to an ever growing piracy in high sec.Make BP and Ship available trought concord LP Reward .
BOWHEAD
-Ore skill Bonus: 5% bonus to damage control effectiveness by level
-Capital industrial ship Bonus: 5% bonus to inertia modifier per level
-Capital ship Bonus : 10% to warp speed per level
-Role Bonus : SMA Immune to cargo scanning
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 235 CPU Defense (shields / armor / hull) : 21000 / 11000 / 39500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array/ore bay): 10000 / 1800000 /75000 Sensor strength: 12 Signature radius: 3200
This way i like it much more, it does look like a Capital version of the ORCA and he's coherent with the Rorqual.
-Ehp should be around 550k to 580K, still gankable but not that easily,multiple wave will be needed to take it down,and that much EHP will force gankers to be much prepared and come with new strategies.
-SMA with the incoming change will drop ships but will be immune to cargo scan .Huge Ehp + SMA scan immunity =Risk ,Multiple Ships dropping from SMA = Reward
-Making both the Ship and the BP available trought Concord LP Store ,will give a decent price range for the ship and ensure ship availability on markets.
-Enhanced speed at the cost of a painful skill to train make it a viable alternative to move BS one by one.
-The increased SMA allow to carry 3 BS + a Logistic+a command ship + a scout of any type and race ,a nice easter eggs basket if you want my opinion.
Thanx you for the time and effort of reading this post, i hope this ship will find his niche aka "incursion all in one carrier" |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 06:24:59 -
[2] - Quote
Nya Kittenheart wrote:Dear CCP Rise here you will find my recommandations for the "BOW HEAD" ,i hope you will take the time and effort to read my opinions and thoughts on this much waited ship  Let's start. Ore freighter skill doesn't sound good to me, it's too much rebundant with Ore skill and Capital industrial ships. For me the skill requirement should be : -Advanced spaceship command to 5 - Ore skill to 3 -Capital industrial ship to 1 -Capital ship to 1 (for reference rorqual need the skills at 2 but use jump drive) I think this way it does make much more sense than creating another skill for only one ship  There is currently no reason this ships doesn't have an ore bay ,it's an Ore ship after all. -Add 75000 m3 ore bay The cargo bay is a bit small in my opinion especially with 2 T2 bulkheads in the lows. Cargo bay :10000 m3 There is no reason for the SMA to grew up with skills (it's not a balloon),this bonus is currently intended so please give us give the proper SMA size from the beginning. -SMA 2.1Millions m3 This ship will draw attention of gankers (see the 30 page of whinning from CODE and BAT menbers) Give it a proper tank. -New bonus 5 % to damage control effectiveness by level (it should just give the right amount of EHP this ship his lacking) -There is no reason for the 90 % reduced jump fatigue regeneration bonus, this ship is much more a demilitarized carrier than anything else and carrier doesn't have this bonus. -This ship is too slow is in this state, it ll be faster to move BS individualy. -This ship lack a bit of CPU to fit T2 harderner or Invuln with a MWD. -Lore wise i'm a bit dissapointed you didn't came with some sort of collaboration between Ore industries and Concord in response to an ever growing piracy in high sec.Make BP and Ship available trought concord LP Reward . BOWHEAD -Ore skill Bonus: 5% bonus to damage control effectiveness by level -Capital industrial ship Bonus: 5% bonus to inertia modifier per level -Capital ship Bonus : 10% to warp speed per level -Role Bonus : SMA Immune to cargo scanning Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers Fittings: 1350 PWG, 235 CPU Defense (shields / armor / hull) : 21000 / 11000 / 39500 Capacitor (amount / recharge) : 3900 / 235000 Mobility (max velocity / agility / mass / warp speed / align time): 65 / .0675 / 640000000 / 1.37 / 59.89s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 51.5km / 45 / 3 Capacity (cargo / ship maintenance array/ore bay): 10000 / 1800000 /75000 Sensor strength: 12 Signature radius: 3200 This way i like it much more, it does look like a Capital version of the ORCA and he's coherent with the Rorqual. -Ehp should be around 550k to 580K, still gankable but not that easily,multiple wave will be needed to take it down,and that much EHP will force gankers to be much prepared and come with new strategies. -SMA with the incoming change will drop ships but will be immune to cargo scan .Huge Ehp + SMA scan immunity =Risk ,Multiple Ships dropping from SMA = Reward -Making both the Ship and the BP available trought Concord LP Store ,will give a decent price range for the ship and ensure ship availability on markets. -Enhanced speed at the cost of a painful skill to train make it a viable alternative to move BS one by one. -The increased SMA allow to carry 3 BS + a Logistic+a command ship + a scout of any type and race ,a nice easter eggs basket if you want my opinion. Thanx you for the time and effort of reading this post, i hope this ship will find his niche aka "incursion all in one carrier"
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:18:53 -
[3] - Quote
baltec1 wrote:This is like arguing with a brick. You keep on going on about maths so lets see if you can follow these very easy sums. one pilot in a bowhead can transport 3 battleships, lets assume each incursion runner owns two battleships and a logi. In a group of 20 you would use 15 bowheads to transport the battleships and logi and 5 pilots to fly a logi support when moving. To do this same move without the bowheads will require 3 trips. The bowheads just saved you a lot of time and by moving in a convoy they were all but invincible to gankers. Transporting your ships in this way is infact much safer than flying the battleships themselves as there is no force in high sec with the manpower or firepower to alpha something with the tank of a bowhead being supported with 5 logi.
Too bad most regular incursionners (more than 6 months old pilot) own 3 BS (mach,vindi,Nm)+2 logi(scimi + basi)+ CS + scout so in group of 20 ,we would need 20 bow head and with the current SMA state that wouldn't be enought. And your theory of convoy make me laught hard,noone use the convoy tactics anymore because it doesn't change anything expect increasing risk by enhancing the visibility of such convoy.Actually flying the BS one of by one is extremely safe compared to load them in a single ship (speed can go to 5.9 au/s and ehp goes from 145k to 225K on antimatter) so ganking such ships is a no go for gankers. It 's not surprizing for people to expect that level of security for the bow head meaning at least 450 K EHP for the speed versions and much more for the tankier one around 600 K. But i don't learn you anything isn't it baltec, your spreadsheet is just crying than at this amount of EHP if people doesn't carry shinnies it won't be that much profitable.But not every ship has to be profitable to suicide gank,it's unlikely than CODE and BAT has to complain about their return on investment. Currently those incursion BS are out of your reach as far as profitability is concerned i don't see any reasonwhy they should be after the indroduction of this ship... Nobody can have all they want for example i'd like the set up used on BOW HEAD to be extended to every other freighter and jump freighter meaning 3 R 3 M 3L and enought grid and CPU for a MWD.Even if that would happen ganking would still be profitable when i see the value dropped by freighters in niarjas and uedama . |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:28:49 -
[4] - Quote
Quote:So you make two trips rather than one. This isnt hard people. Man you are hilarious admitting a 25 jumps move that make 75 jumps at 1.37 au /S ,you won't play this game anymore when we ll end this trip ... Deal with incursions BS are out of your hands now they should remain so after this ship hit TQ |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:30:59 -
[5] - Quote
Dave Stark wrote:Anonymous Forumposter wrote:Dave Stark wrote:with the amount of whining you're doing, it's pretty evident that you're unlikely to have friends or be in a half decent corp. It's amazing what people will delude themselves into believing when it comes to making attempts to insult others. so you're just whining for the sake of it, then?
NO ,Dave Stark what you just did is called a personnal attack and that is the usual tactic one use when short of arguments |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:32:09 -
[6] - Quote
baltec1 wrote:Anonymous Forumposter wrote:baltec1 wrote:So you make two trips rather than one. This isnt hard people. Because this negates the entire purpose of this ship. This isn't hard people. The point of the ship is to make less trips. Last I looked two trips is still fewer than six or seven.
Again you are wrong the point of this ship is to ease the way of life to haul rigged BS from a focus to another .Not to increase risk and travel time . |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:49:59 -
[7] - Quote
Quote:In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven. Another nice tentative to troll and to make the thread derail ....6 trips are indeed faster at 5 au/s or more than 2 trip at 1.37s do the math i'm pretty sure such a veteran as yourself as heard about warpspeed change and their effect on accelerations .... |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 10:55:35 -
[8] - Quote
Ever heard of ASCENDANCY implants and or warp accelerators .Welcome to eve .... |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 11:04:20 -
[9] - Quote
Dave Stark wrote:Nya Kittenheart wrote:Ever heard of ASCENDANCY implants and or warp accelerators .Welcome to eve .... sure i've heard of them. but nobody's going to pod jump to a warp speed clone to move ships from one incursion site to another. just like nobody's going to fit warp accelerators instead of a travel fit if they're traveling. sure they could, but then we're back at risk vs convenience. you know, a choice, the thing ccp loves because that's what encourages interesting gameplay.
Why won't we such ships maintain a 150 K ehp or higher ....+ clone jumpings for moving isn't really a bother for most pilots for only 1 slots change aka PDS or RC 2 and only for the most extreme of them assuming full skill full genolutions clone ... and only for a median 20 hours or so |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 11:13:08 -
[10] - Quote
baltec1 wrote:Nya Kittenheart wrote:Quote:In what world do you live in? You are literally arguing that making two trips is more travel time than six or seven. Another nice tentative to troll and to make the thread derail ....6 trips are indeed faster at 5 au/s or more than 2 trip at 1.37s do the math i'm pretty sure such a veteran as yourself as heard about warpspeed change and their effect on accelerations .... Assuming you are moving 30 jumps to a new spot then we get the sum of 90 jumps for the bowhead fleet vs 390 for manually piloting all the ships. Yes, the bowhead fleet is faster even without using any warp speed tools. On top of the faster speed of the operation you also have the fact that the bowhead fleet is effectivly unkillable thanks to having 200k more ehp than the battleships they carry and if you have a full incursion group moving you will have at least 10 logi in support.
Assuming someone would add to the lose of a bow head the cost of full highgrade ascendancy clone the best warspeed reachable is to 2.2 au/s consult this chart for such numbers [url]http://web.ccpgamescdn.com/eveonlineassets/expansion/rbc/new/WarpSpeedAfterV2.jpg[/url] its simply much faster to move ships by ships and burn back in extremely fast shuttle ... than to do your endless 90 jumps. |
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 11:33:19 -
[11] - Quote
ok let's go ,i'll introduce you to warspeed as apparently you fail to read a chart
BOW HEAD 90 jumps on 50 AU average jump at 2.2 au /S:90 x 63 = 5670 s
3 BS x30 jumps on a 50 AU average jump + Burn back in leopard at 30 au/s (ascendancy clone): (90 x 26) +(90x15) =2370+1350 = 3720 s
It would take twice as much time to move the said BOW HEAD than moving ships individually ...and i dont take into account align time that would just increase the difference.
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 11:52:42 -
[12] - Quote
baltec1 wrote:Nya Kittenheart wrote:ok let's go ,i'll introduce you to warspeed as apparently you fail to read a chart
BOW HEAD 90 jumps on 50 AU average jump at 2.2 au /S:90 x 63 = 5670 s
3 BS x30 jumps on a 50 AU average jump + Burn back in leopard at 30 au/s (ascendancy clone): (90 x 26) +(90x15) =2370+1350 = 3720 s
It would take twice as much time to move the said BOW HEAD than moving ships individually ...and i dont take into account align time that would just increase the difference.
You left out the three other ships from your list. Under your new list of just three battleships it would be just one trip of 30 jumps for the bowheads. yeah one trip if you have the skill to 5 >35 days training and even in that case he can barely fit 3 different pirate bs + one logi at lvl 4 you fit only 3 BS so be ready to do a second trip more than once. You can turn it however you want moving one by one will still be faster.
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 19:36:24 -
[13] - Quote
baltec1 wrote:Bertucio wrote:Most of the problems discussed in this thread would go away if the ship maintenance bay simply wasn't scannable.
Yes - there will be killmails upon first release but it will die down to an average # of kills each month. There needs to be more risk involved for those who want to gank. Right now there's too little risk for gankers. All you can see are the ships. Any mods on those ships cannot be scanned. ATM,yes but soon enought that will be adressed as specified by Rise.
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:24:29 -
[14] - Quote
-Will the SMA on the BOW HEAD use of the actual the code of the ship maintenance array or the code of the ship maintenance bay ?Could that be answered dear CCP ? -The SMA seems a bit low at l4 1.580 M just enought for a nightmare,a mach and a vindi at L5 you just gain enought room to get one more scimi ...i'd like to be more comfy as far as i'm concerned ... -Any chance for an Ore bay (61200 m3 200 stack of lyavite ^^)? -Considering EHP this ship can be taken by probably around 20 to 21 Talos for a Cost of 2.4B ,that's seems low compared to 6 B investment it'll carry (2.2B in BS+2B in implants for a better efficiency than moving ships one by one+ hull cost +rigs) -Skill wise i don't like at all the new skill would be better to use capital industrial +capital ships. -Speed is a bit low if you don't use implants...
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:31:04 -
[15] - Quote
baltec1 wrote:Bertucio wrote:baltec1 wrote:
What exactly is wrong with countering a fleet with a fleet of your own?
Uh - maybe some of us don't have a fleet and want to play solo. Like I'd guess 90% of the freighter pilots want to fly it solo. So what are you saying - we should all bow down to a bunch of yahoo gankers in Uedama because you think we should have fleets coming out of our butts to make it more balanced when you use a bunch of cheap dessies to take down a billion ISK freighter? Or maybe we should make a freighter a FREIGHTER and make HI-SEC a place where new players, solo players, and Industrialists can feel relatively safe while all the yahoo cheap dessy pilots can go gank in low-sec or nul-sec where they really belong? Or you can use some common sense and realise that when 40 people come after you screaming no fair I want to play alone isn't a valid tactic in a massively multiplayer online game That would be true if didn't play ISBOXER ONLINE |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:32:59 -
[16] - Quote
S'No Flake wrote:baltec1 wrote:S'No Flake wrote: There is no point to fly the bowhead if you need more than 1.. ok, let's say 2 pilots. In the same time you fly the bowhead 30 jumps you can move 4 ships in 2 trips with 2 pilots and have time left o go and buy a pizza.
We went over this, the bowheads were faster at transporting 3 battleships over 30 jumps by a sizeable margin. It's usually 2 BSs and 2 Logi ships but because NM and Vindi are slower than Machariel, i'll take your word it. At the end, you won't have time to go and buy a pizza... but, enough to go and take a beer from the fridge.
And please that's only true if you have High grade ascendancy full set ,at 1.37s au/S that is a different story... |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:56:12 -
[17] - Quote
Jenn aSide wrote:Valterra Craven wrote:baltec1 wrote:
Every single ship in EVE works better when used in a group.
Also a bit disingenuous. A freighter can't physically hold more cargo when its used with a group. No it can't. it CAN however move 12 times faster (webbing frigate) with more EHP (links) while having help if it gets ganked (reps).
As if protection ,links and webs were provided by fleet in null sec ... |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:57:14 -
[18] - Quote
baltec1 wrote:Bertucio wrote:baltec1 wrote:
This isnt a single player game, stop treating it as such.
NEWS FLASH: It's not just a multi-player game either. Guess what there are solo players (I know quite a shock to gankers) and guess what? Solo players, new players - like the relative safety of hi-sec. Get used to it - and don't feel you're entitled just because you're in a giant sociopathic grief group. As far as I know, CCP advertises the game for solo play and group play. It's suppose to be for all kinds of players: not just yahoo gankers in Uedama. Wrong, it is a multiplayer game. We can interact with you in space at any time in any way we wish. You have zero rights to be left alone. That's not a multiplayer game anymorebut a massivemultiboxer one |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 20:59:54 -
[19] - Quote
Quote: AUTOMATED FORUMS WARNING: Poster is edging into territory he has no hope of understanding
this has been the automated forums warning protocol
Iknew you were a bot ,less personnal attack more arguments plz... |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 21:03:52 -
[20] - Quote
Quote:You fundermentally do not understand the core mechanic of EVE. You are not safe in any space. You fundamentally doesn't understant that as a sand box their should be place for all kind of a gameplay high sec if for carebear leave us alone :) |
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Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 21:06:28 -
[21] - Quote
Quote:there are many possible reactions to having one's cognitive dissonance intersect poorly with reality
i see you have chosen the "plug own ears and hum loudly" option Personnal attacks no arguments ....thats a bad habit you have. |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 21:14:02 -
[22] - Quote
Quote:"sandbox" does not mean "every possible permutation of how the game is perceived to operate should be enforced and protected"
it means "here are some loose guidelines and no discrete goal, have fun" use of the phrase "sandbox" to try and justify your own cognitive dissonance is pretty much the weakest play in the book Your thruth not mine , your definition not mine .Being disruptive to a gameplay is fine destroying it, is not . |

Nya Kittenheart
Science and Trade Institute Caldari State
2
|
Posted - 2014.11.12 21:27:36 -
[23] - Quote
Quote:okay, so by your definition, the sandbox should let me own every single resource and scrap of content in eve our in yand grub it all for myself, because it's what i want and it's a ssaaaaaaannnddbooxxxx mommy i want it i want it i want it I just see you have nothing more constructive to say except trolling and personnal attack people who disagree with you. |

Nya Kittenheart
Science and Trade Institute Caldari State
3
|
Posted - 2014.11.13 23:49:53 -
[24] - Quote
Could we come back on the subject aka the ship himself and let the suicide ganking discussion for another time ...
-What about the new skill , it doesn't seem right to me to introduce a third skill affecting ORE ship line . -Introduction of an Ore bay ? -Bonus to warp speed for the hull ? 10 % per level ? -Removal of the jump fatigue bonus ? -BP and ship available trought concord LP ? -A little more space in the SMA at lvl 4 of the skill to carry 3 different type of pirate BS + a logi ? -Cpu is a bit short for fitting 2 invul t2+ a mwd meta 4 |

Nya Kittenheart
Science and Trade Institute Caldari State
4
|
Posted - 2014.11.14 09:36:21 -
[25] - Quote
Quote:-The ship should be in the Interbus line
-Which line is not the concern it's just that the skill progression doesn't feel natural for a hauler alt compared to the Rorqual and the Orca .It would make much sense to use Capital industrial ship for the first bonus and Capital ship for the other .
Quote:-Not the role of the ship -You can deny that this ship is some sort of Orca's big brother, and will be used in the same way.Some incursion community make great use of this bay to haul the necessary ore to complete some of their sites.It would be nice to add one.
Quote:-Warp speed for a tugboat? Doesn't seem realistic and comparable to other T1 freighters or Orca. -Why not a 10 % bonus would give a max warspeed of 2.2 tie this to capital ship skill and you have a nice trade off skill vs warspeed. it would remove the need of an High grade Ascendancy set to get decent use of the ship and reduce the bill if u get ganked + podded.
Quote:-That will sure limit availability and won't add much to regular Industrialist players in Eve. So no. Underestimating the amount of LP stored by incursionners:) + as they will be the main users once again it would make sense , worst case you have to farm incursion to farm the LP ,we have seen less profitable way to farm ...
Quote:-Why more CPU? Since suicide ganking we shouldn't discuss and now is not even an issue. As specified a bit more CPU to fit 2 x t2 Hardener or to 2 x t2 invul because they aren't only Catalyst and Talos roaming in space ^^
To Kagura Nikon :
I'd be please that you do not tie whining to "incursionners" as we are mostly complete strangers to ganking problems mostly because we don't move our BS faction fitted ... This whole thread as been derailed on the freighter subject + i doubt any sane incursionners would fit BS faction fitted in that hull. But you can deny the entry Bill for doing a proper use of this ship is quite hight ! -HULL (2b)+3 rigs (700M)+3 BS (2.2 B)+warpspeed implants because freaking slow (2B) +2 other + 6 % implants (hull+ agi) = 7.4 B to do max use of the hull is not pocket money even for an incursionner |

Nya Kittenheart
Science and Trade Institute Caldari State
5
|
Posted - 2014.11.16 18:15:01 -
[26] - Quote
Kaarous Aldurald wrote: It should be, comparative to the 3 (probably T2 or faction) battleships that are it's cargo, easier to gank. And it should be easier to kill because if offers the immense time saving benefit of flying all of them simultaneously.
That should cost you something. And since it's really unfair to penalize speed since it exists to save time in the first place, that means the best place to pay this cost is in it's defenses.
375k with max tank fit seems fair to me. It could stand to go lower, imo, but it ought to be higher than a typical freighter.
The tank is decent with faction/deadspace hardener + a booster ,it should pretty much satisfy you considering since the beginning of this tread you and some other are pleading that we should fly that ship as a fleet . Plus the argument of saving time is irrevelant as to save time you have to plug a full High grade ascendancy set + a 618 cost 2b2
BeBopAReBop RhubarbPie wrote:Why should one player be able to tank the damage from 30+ players? Probably because smaller gun size ,it has never make sense than smaller caliber gun could harm in such a way freighter and capital ships, pretty much like if 30 guys trying to gank a tank with sub machine gun. We all know the result 30 dead guys and some paint scracthes on the tank ....
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Nya Kittenheart
Science and Trade Institute Caldari State
6
|
Posted - 2014.11.23 19:42:20 -
[27] - Quote
Doesn't change the fact that this ship is still a failure in evry possible way . -Too slow without implants -SMA too small -No other bays for polyvalence use -Skill wise it will be a P... .. ... ... to train as one skill per ship doesn't make sense at all. -BP and ship should be available trought concord. -The model look plain as it is,we need to see it textured,i don't expect too much ... -It's more a demilitarized carrier than a freighter and the - 90 % to jump fatigue doesn't make sense at all,we already know that this will be abused in Null and Low to counter the force projection nerf. -EHp is decent but not crazy at all if we look at the initial bill to fly it decently + the cargo (7 b minimun), all this to gain little to no time at all with the current SMA size and warp speed. -Doesn't hit the intended target population in high sec and will be more used in Null Low than High.
Sorry CCP but this ship need to get back to the drawing board as it is , it's a no go for 99 % of the intended client who have waited for that ship.Please don't waste development time for a ship who will see little to no use outside of people who has already a lot of way to move their ships and assets in their blue doughnut. |
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